While I have been playing 40K for a little over a year now,
I only recently got to experience another side of the 40K universe –
Deathwatch. While I am not normally into RPGs, my friends really seemed to have
fun with it and always had fun stories of all of their heroic, and not so
heroic moments. I decided not to join at first thinking I wouldn't be able to
get into it, but slowly found myself being drawn into it as they fought on other
worlds against various enemies. Mix in the stories of guns jamming at the worst
possible moment and of heroes carrying their fallen comrades and I knew I had
to give it a shot.
So I decided to buy the core rulebook and some dice and
create a character. I rolled a Space Wolf of course – Bran Thunderbrew the Rune
Priest. I rolled my back-story, stats, and filled in my character sheet the
best I could without really knowing the core mechanics. Back-story complete, I
built and painted my model in the Deathwatch black and magnetized all of his
weapons. I read more of my core rule book and talked to a few friends about it.
I was ready to go! Or so I thought.
My first mission had finally come. I had my character and
brought my ‘Nids for the group to battle against. I was feeling pretty
confident as my friend set up the battlefield.
We rolled for Initiative and took our turns. And then that confidence
was gone as they asked “What would you
like to do?”
I realized I had no clue.
I had no idea and 10 of my friends are staring at me to come to a
decision. At that moment I didn't remember anything I had read and had no idea
what the options were. I was told 3 different pages to turn to for reference.
Between moving, actions, shooting, psychic powers, and skill checks it was so
very different than anything I was used to. Add in all the math involved with
these different actions and my brain was mush. I was a little overwhelmed and
in all honesty, getting pretty frustrated.
Thankfully my friends were able to nudge me in the right
direction and we were on course for our mission. After destroying some
gargoyles and termagants, we were able to explore a wrecked aircraft and find
the pilot. Brother Algrim Fangson carried the pilot back to his aircraft and
supplied him with his grenades, and we were off to fight the horde of Hive
Fleet Omnomnom.
As we begin to pick off the horde I started to remember more
of my spells and weapon damage. This was just in time as we had to bust into a
building surrounded by genestealers. After nearly killing another battle
brother, I was able to actually kill one of them and help in the final parts of
the mission as we raced back past the wrecked aircraft. The mission ended with
a bang as the wrecked aircraft exploded, taking the Hive Fleet with it.
While it started off a little frustrating, I really did have
fun with my first mission. I realized that I have a lot more research to do and
cheat sheets to make, but once I’m more comfortable with the rules for my
character, I think I’ll really enjoy it.
I feel that while the mission-based RPG limits a lot of character
development, it does help someone like me who does not have the RPG
background. It gives me a goal to reach
with my team, but also allows for me to build a unique character and have his
decisions influence the end result.
In the end, I
recommend Deathwatch for those who enjoy the 40K fluff even if you don’t think
you would enjoy an RPG. While it does take a long time to set up and learn the
rules, it makes for some great stories with your friends and offers a new way to enjoy the
hobby. I’m glad I decided to give a shot and hope to have more stories of my
own in the near future!
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Nikki Kolls
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