I've been playing for just over a year after the Dark
Vengeance box set was release with the onset of 6th Edition. Before picking it up I looked into the fluff
of the different armies and really liked the secretive nature of the Dark
Angels, so the box set was well worth the price. Since then my army has expanded exponentially
to include over 50 terminators, 30+ bikes, and at least 4 squads of marines. There is also a slew of support, vehicles,
and other fun units to be thrown into the mix.
I've
been running a Ravenwing army on and off for a few months now and have been
really enjoying how they play, even if I don't have a high win percentage with
them. They have a good intimidation
factor with the number of T5 models on the field, at the cost of model count
though. Their ability to move quickly
and hit hard is a huge appeal to me.
They can shoot and assault with reckless abandon them run out of combat
giggling as their opponent wonders what just hit them. In recent games I've really been focusing on using
a Ravenwing Command Squad with Banner of Devastation. I have also started to implement a Ravenwing
Darkshroud into my list. The way these
two units work with the rest of a Ravenwing force is great and will be expanded
upon further. I don't profess myself as
a tactical genius so I tend to make silly mistakes quite frequently, but I tend
to have fun in the process, which is what I enjoy about the game. Without further ado, I shall delve into my
thoughts of these two units.
Let's
start with the Ravenwing Command Squad.
It is a squad of 3 Ravenwing
Black Knights that can only be unlocked by taking a HQ unit on a bike or
Sammael. To run a Ravenwing force,
Sammael is truly your only option, but I
digress. Black Knights come with TL
Plasma Talons on their bikes which really outperform plasma guns at shorter
range due to the TL aspect of them. To
get the same effect you would need a level 1 Librarian on a bike with
Divination and have to get the psychic test to pass. It's doable, but you still won't get the same
volume of fire as you would with the Black Knights. The Command Squad has the ability to add two
more bike to the unit to bring them up to five total, which really helps
increase the survivability of one key member in the squad, the banner
carrier. The banner carrier is the soul
of my army and what it's built around.
It forces me to stay within a small area but it adds so much additional
support with the Banner of Devastation.
If a unit is within six inches of the banner carrier it gains the Salvo
2/4 rule. This is amazing on bikes as
they are relentless and not counting as moved for shooting means that each bike
in the unit will get 4 shots from its twin-linked boltgun. For a full squad, that's 24 shots, four times
the amount of a standard squad between 12 and 24 inches, and twice as many
shots as a unit between 1 and 12 inches.
It's very important to keep this unit alive so I'm going to start trying
out keeping an apothecary in the unit for the Fell No Pain he would give them
in case of a wound.
Last game I added in a model
that I was very apprehensive about since they FAQ'd the rules on it very
quickly, the Ravenwing Darkshroud. It
does exactly what it sounds like, it shrouds the area in darkness giving any
unit within 6" of it the Stealth rule.
Unfortunately it no longer gives the Darkshroud itself Shrouded. The great part of this is that the cover save
stacks onto the Jink save that the bikes get for moving, effectively giving
them a 4+ cover save just for moving and staying close to the Darkshroud. For units with the Skilled Rider rule, this
gives them a 3+ cover save! I kept this
centered behind my Command Squad and gave every unit in my army a +1 to their
cover save for nearly the entire game.
This was very beneficial as my opponent had quite a bit of plasma and
melta which was ignoring my armor saves. In
addition to this effect it gives any unit that is in an assault within 12
inches a +1 to their assault result.
This manage to keep one of my units in assault even those they lost a
model and my opponent didn't that phase.
I was very surprised at how well that ability performed with the rest of
my units. I realize that it won't be
beneficial against flamers and other weapons that ignore cover, looking at you
Tau and Eldar, but I have other units in my arsenal that can put the pain into
them instead.
I feel
like I will continue to use the two units in my Ravenwing army and possibly
expand to a second Darkshroud in the future for large point games so I can
spread them out more effectively to maximize coverage. They Command Squad will be beefed out to the
full 5 man unit and keep that wonderful Banner of Devastation. I'm going to try to keep track of how the
army performs and try to develop my tactical skills to help them really be the
fearsome force that they appear when on the table.
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